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PR Newswire
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First Polish-American Congress Held in Poland

Finanznachrichten News

RZESZÃ"W, Poland, LONDON and HONG KONG, August 1, 2016 /PRNewswire/ --

G2A.COM the world's fastest growing digital marketplace, has played a key role in the first Forum Polonii Amerykanskiej (Polish-American Congress) convened outside of the United States.

(Photo: http://photos.prnewswire.com/prnh/20160731/394393 )

(Photo: http://photos.prnewswire.com/prnh/20160731/394394 )

(Photo: http://photos.prnewswire.com/prnh/20160731/394395 )

Bartosz Skwarczek, the CEO and co-founder of G2A.COM, represented the company at the Congress Exhibition Centre in Rzeszow, Poland, on Tuesday and impressed the participants with the G2A story, detailing the company's journey from humble beginnings to becoming an award-winning international brand, as well as outlining G2A's goals, plans for the future, opportunities for further development, and the company's policy to always have an "open door" for collaboration with partners and developers.

Top US business decision-makers learned about the top worldwide brands that work with G2A today and that over a million transactions are made on the G2A Marketplace every month. There was also keen interest in the story of the company which in five years has transformed from just a handful of employees to one which now employs over 640 professionals from 31 countries.

This is the first time that the Polish-American Forum has taken part in this event in Poland. Participants of the congress included the Polish-American Contractor Builders Association and the Polish-American Chamber of Commerce. G2A presented their 3D printing solution G2A 3D+ and their Virtual Reality project called G2A Land which features a thrilling roller coaster experience, shooting range, cinema and an underwater world. The experience is enhanced through wearing the Oculus Glasses for a 3D impact.

The final part of the event - the Open Discussion Panel: "How to make Poles leaders in the digital revolution". CEO, Bartosz Skwarczek, stated: "If we consider the near future, especially through the perspective of digitalization, we are not able to foresee what will happen in the next five or 10 years. This is because the internet is expanding rapidly and exponentially. The only thing we can do is to open our minds and interact with technology, embrace it and try it out."

"G2A sees great potential in the Polish-American Congress, especially concerning its reach to people. When we started six years ago, we had to carve our own path. Now there is an amazing source of help and support for Polish people who want to start a global business, whether in the US, or any other country where there is a Polish community present."

Emphasising the size and popularity of the digital gaming marketplace, The Consulate General of the Republic of Poland in New York - Ms Sabina Klimek added: "The video game, The Witcher makes up five percent of Polish exports to the US."

G2A's involvement with Polish-American initiatives is expansive and includes youth, with the success of young scientists from a local Subcarpathian, Polish school - Franciszek Leja State School- who came in the top ten in an edition of "BotBall" - an educational robotics program sponsored by NASA. This talented team from Grodzisko Gorne (Poland), sponsored and supported by G2A.COM, were recognised in two categories: Outstanding Engineering and Outstanding Robot Collaboration/Synchronisation.

The final stage of the competition took place in Florida, US, and one of the biggest challenges for them was to fund the costs of traveling to the US. With this in mind, G2A seized the opportunity to support the initiative, as Bartosz Skwarczek said, "Money should never stand in the way of achieving goals".

G2A.COM is the world's fastest growing digital gaming marketplace and a multi-award winning international company, scooping seven international awards so far in 2016.

http://www.gbeawards.com http://www.stevieawards.com http://f-x-a.co.uk/

Contact info: Jacqueline Purcell, jpurcell@g2a.com

© 2016 PR Newswire
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