Technavio has been monitoring the mobile gaming market and it is poised to grow by USD 44.64 billion during 2020-2024, progressing at a CAGR of 12% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. Growing popularity of AR games has been instrumental in driving the growth of the market. Request a free sample report
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Technavio has announced its latest market research report titled Global Mobile Gaming Market 2020-2024 (Graphic: Business Wire)
Mobile Gaming Market 2020-2024: Segmentation
Mobile Gaming Market is segmented as below:
Platform
- Online
- Offline
Geographic Segmentation
- APAC
- Europe
- MEA
- North America
- South America
To learn more about the global trends impacting the future of market research, download a free sample: https://www.technavio.com/talk-to-us?report=IRTNTR40192
Mobile Gaming Market 2020-2024: Scope
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our mobile gaming market report covers the following areas:
- Mobile Gaming Market Size
- Mobile Gaming Market Trends
- Mobile Gaming Market Industry Analysis
This study identifies emergence of mobile cloud video gaming as one of the prime reasons driving the mobile gaming market growth during the next few years.
Mobile Gaming Market 2020-2024: Vendor Analysis
We provide a detailed analysis of around 25 vendors operating in the mobile gaming market, including some of the vendors such as Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Tencent Holdings Ltd., The Walt Disney Co. and Ubisoft Entertainment. Backed with competitive intelligence and benchmarking, our research reports on the mobile gaming market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.
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Mobile Gaming Market 2020-2024: Key Highlights
- CAGR of the market during the forecast period 2020-2024
- Detailed information on factors that will assist mobile gaming market growth during the next five years
- Estimation of the mobile gaming market size and its contribution to the parent market
- Predictions on upcoming trends and changes in consumer behavior
- The growth of the mobile gaming market
- Analysis of the market's competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of mobile gaming market vendors
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
- 2.1 Preface
- 2.2 Preface
- 2.3 Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
- Market ecosystem
- Market characteristics
- Value chain analysis
- Market segmentation analysis
PART 04: MARKET SIZING
- Market definition
- Market sizing 2019
- Market outlook
- Market size and forecast 2019-2024
PART 05: FIVE FORCES ANALYSIS
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
PART 06: MARKET SEGMENTATION BY PLATFORM
- Market segmentation by platform
- Comparison by platform
- Online Market size and forecast 2019-2024
- Offline Market size and forecast 2019-2024
- Market opportunity by platform
PART 07: CUSTOMER LANDSCAPE
PART 08: GEOGRAPHIC LANDSCAPE
- Geographic segmentation
- Geographic comparison
- APAC Market size and forecast 2019-2024
- North America Market size and forecast 2019-2024
- Europe Market size and forecast 2019-2024
- MEA Market size and forecast 2019-2024
- South America Market size and forecast 2019-2024
- Key leading countries
- Market opportunity
PART 09: DECISION FRAMEWORK
PART 10: DRIVERS AND CHALLENGES
- Market drivers
- Market challenges
PART 11: MARKET TRENDS
- Growth of free-to-play mobile games
- Popularity of e-sports
- Emergence of mobile cloud video gaming
PART 12: VENDOR LANDSCAPE
- Overview
- Landscape disruption
- Competitive scenario
PART 13: VENDOR ANALYSIS
- Vendors covered
- Vendor classification
- Market positioning of vendors
- Activision Blizzard Inc.
- CyberAgent Inc.
- Electronic Arts, Inc.
- GungHo Online Entertainment Inc.
- Microsoft Corp.
- NetEase Inc.
- Niantic Inc.
- Tencent Holdings Ltd.
- The Walt Disney Co.
- Ubisoft Entertainment
PART 14: APPENDIX
- Research methodology
- List of abbreviations
- Definition of market positioning of vendors
PART 15: EXPLORE TECHNAVIO
About Us
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
View source version on businesswire.com: https://www.businesswire.com/news/home/20200228005278/en/
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