- Operating revenues and operating EBITDA impacted by the commercial underperformance of recent launches in an extremely competitive and concentrated market
- Results severely impacted by non-cash write-downs
- A balance sheet that highlights the need to secure the company's resources
- A potential reorganization[1] project that could have an impact on headcount
Paris, October 16, 2024 - DON'T NOD, an independent video game publisher and development studio, presents its half-year results for 2024, approved by the Board of Directors at its meeting today[2] , and a reorganization project.
Oskar Guilbert, Chairman & CEO of DON'T NOD, stated: "Our half-year results for 2024 reflect the economic underperformance of our latest release, despite solid ratings on Metacritic, as well as the accounting impact of the decisions we had to take. The initial performance support measures announced last spring no longer seem sufficient to maintain the company's competitiveness. As a result, today we presented a reorganization project to the employee representative bodies, which could set DON'T NOD on a new development trajectory. I am fully conscious of the impact this project may have on all our employees. Securing our company's resources and restoring its ability to perform more in an increasingly competitive and selective industry is extremely necessary."
Consolidated figures in €000 | H1 2023 | H1 2024 |
Revenues | 2,663 | 1,871 |
- incl. development | 2,050 | 19 |
- incl. sales | 613 | 1,852 |
Capitalized production[3] | 13,800 | 12,710 |
Total operating revenues[4] | 16,463 | 14,581 |
Other operating revenues | 14 | 3 |
Total operating expenses (excl. depreciation, amortization & provisions) | (19,170) | (17,496) |
Tax credits | 3,764 | 1,596 |
Operating EBITDA[5] (including tax credits) | 1,071 | (1,316) |
Depreciation and amortization | (485) | (33,308) |
Deferred/exempt tax | (218) | 153 |
Operating EBIT[6] (including tax credits) | 368 | (34,471) |
Financial income/(expense) | 258 | 706 |
Non-recurring income/(expenses) | (1,336) | (8,448) |
Amortization of goodwill | (157) | (157) |
Consolidated net income/(loss) | (866) | (42,370) |
First-half 2024 activity
For the first six months of the 2024 financial year, DON'T NOD reported an 11% decline in operating revenues to €14.6 million, compared with €16.5 million at June 30, 2023. This trend reflects:
- An increase in sales (up €1.2 million to €1.9 million), mainly driven by the back catalog (Vampyr and the Life is Strange license) and contributions from Jusant (released end of October 2023) and Banishers: Ghosts of new Eden (released mid-February 2024).
- Lower development revenues (-€2.0 million), reflecting the completion of Banishers: Ghosts of new Eden and the absence of new games in co-production.
- A drop in capitalized production (-€1.1 million down to €12.7 million), reflecting the temporary suspension of 2 projects in the conception phase.
Strongly negative results despite performance-enhancing measures
As previously announced, the 2024 first-half financial statements reflect both the commercial underperformance of some games and the accounting impact of decisions taken to face up to an increasingly competitive and selective market.
As a result of these efforts, staff costs[7] were down 5% to €12.8 million in the first half of 2024, and other operating expenses were down 17% to €4.4 million. These efforts have curbed the decline in operating EBITDA including tax credits (French and Canadian), which came to -€1.3 million in the first half of 2024, down €2.4 million on June 30, 2023.
Depreciation, amortization and provisions include, as announced on September 23, 2024, a non-cash impairment of fixed assets of €31.6 million, broken down as follows:
- A partial write-down of €24.0 million for Jusant and Banishers: Ghost of New Eden, whose estimated future sales, in a particularly saturated market, are unlikely to generate sufficient revenues to cover all the development costs capitalized for these two games.
- A full write-down of €7.6 million to temporarily put two projects in Paris on hold (P12 and P13), to prioritize resources and maximize the chances of success for the most promising titles at present.
As a result, operating EBIT including tax credits came to -€34.5 million at June 30, 2024, compared with €0.4 million a year earlier.
To bolster sales potential and increase partnership opportunities with industry leaders, project conception phases have been reoriented to reach a wider audience. In this context, the company has re-evaluated the capitalized developments within Project P10 which will no longer be pursued, resulting in the scrap of €8.4 million in assets at June 30, 2024. As a result, the Group recorded a non-recurring expense of -€8.4 million at June 30, 2024, compared to -€1.3 M€ at June 30, 2023.
Lastly, net income for the consolidated group amounted to -€42.4 million at June 30, 2024, compared with -€0.9 million for the first half of the previous year, including nearly €40.0 million in non-cash charges.
Financial structure at June 30, 2024
ASSETS (in €000) | 31/12/23 | 30/06/24 | EQUITY & LIABILITIES (in €000) | 31/12/23 | 30/06/24 |
Fixed assets | 65,559 | 34,579 | Shareholders' equity & other equity | 118,567 | 77,706 |
Inventories & work in progress | - | - | Provisions | 4,474 | 4,592 |
Trade receivables | 2,887 | 506 | Borrowings | 3,148 | 2,386 |
Other receivables | 9,360 | 9,936 | Trade payables | 1,598 | 1,486 |
Cash & cash equivalent | 54,798 | 45,470 | Other payables | 4,816 | 4,321 |
TOTAL | 132,603 | 90,492 | TOTAL | 132,603 | 90,492 |
Cash flow from operating activities was slightly positive (+€0.7 million), driven by a reduction in Working Capital Requirements. Investment in games development decreased to €12.8 million compared to €13.9 million a year earlier, due to the prioritization of certain games in development. As a result, in the first half of 2024, DON'T NOD reduced its cash[8] consumption including non-recurring financial items (+€3.2 million) from €15.4 million in the first half of 2023 to €10.1 million.
At the end of June 2024, DON'T NOD had cash and cash equivalents of €45.5 million, compared to €54.8 million at December 31, 2023, with shareholders' equity and other equity of €77.7 million and gross financial debt limited to €2.4 million.
A reorganization project to ensure the company's long-term future
Amid deteriorating results, and despite the actions already taken, the company is now compelled to consider a reorganization project to safeguard its competitiveness in an increasingly demanding and competitive ecosystem.
This project could impact DON'T NOD's workforce in France and may affect up to 69 jobs. An initial exchange took place today with the employee representative bodies, and an information-consultation process with these same bodies will subsequently be initiated regarding this project.
Lastly, this reorganization project, which is likely to impact DON'T NOD's workforce, would aim to:
- Rationalize the number of the company production lines.
- Strengthen the role of the editorial committee to better meet market expectations.
- Restore more organizational agility.
- Align technologies for greater efficiency.
- Secure the company's financing.
Management is committed to fostering dialogue with employee representatives, with the aim of reaching agreements on accompanying social measures, including the possibility of a voluntary redundancy plan, should the project be adopted.
In these challenging times, DON'T NOD will continue the ongoing developments: (Lost Records: Bloom & Rage (first episode scheduled for February 2025 and the second for March 2025), P 10 and P14 (scheduled for release before the end of 2027).
DON'T NOD has applied to Euronext for the resumption of trading in its shares, halted today at the company's request, effective from the opening of trading on October 17, 2024.
About DON'T NOD
DON'T NOD is an independent French publisher and developer with studios in Paris and Montréal creating original narrative games in the adventure (Life is StrangeTM, Tell Me WhyTM , Twin MirrorTM ), RPG (VampyrTM , Banishers: Ghosts of New EdenTM ), and action (Remember MeTM ) genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters and has worked with industry leading publishers: Square Enix, Microsoft, Bandai Namco Entertainment, Focus Entertainment and Capcom. DON'T NOD creates and publishes its own IPs developed in-house such as Harmony: The Fall of Reverie TM , Jusant TM and Lost Records: Bloom & Rage TM , as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company's own.
Step into the studio's immersive and innovative universe at dont-nod.com
DON'T NOD (ISIN code: FR0013331212 - ALDNE) is listed on Euronext Growth Paris
DON'T NOD Oskar GUILBERT Chief Executive Officer Agathe MONNERET Chief Financial Officer invest@dont-nod.com | ACTUS finance & communication Corinne PUISSANT Analyst/Investor relations Tel: 33 (0)1 53 67 36 77 - dontnod@actus.fr Amaury DUGAST Press relations Tel: 33 (0)1 53 67 36 74 - adugast@actus.fr |
APPENDICE
Simplified cash-flow statement
In €000 | H1 2023 | H1 2024 |
Gross operating cash flow | 1,361 | (523) |
Change in working capital cash flow | (2,622) | 1,190 |
Cash flow from operating activities | (1,261) | 667 |
Cash flow from investing activities | (14,081) | (10,815) |
Cash flow from financing activities | 44,649 | 822 |
Opening cash and cash equivalents | 34,905 | 54,795 |
Closing cash and cash equivalents | 64,223 | 45,464 |
Change cash and cash equivalents | 29,318 | (9,332) |
[1] Any decision to be taken would require prior information and consultation with employee representative bodies.
[2] The Statutory Auditors have completed their limited review of the first half financial statements and their report will be published in the coming days. The half-year financial report will be available no later than October 31, 2024.
[3] Costs incurred on co-produced and self-published games up to release.
[4] Revenues + capitalized production
[5] Operating income + depreciation, amortization and provisions net of reversals + Video game tax credits
[6] Operating income + Video game tax credits
[7] Average group full-time equivalent. 316 people at 30/06/24 vs 336 at 30/06/23
[8] See cash-flow statement in appendix
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